Diffusion-Based Material Regularization for Physics-Based Inverse Rendering
arXiv cs.CV1mo4 min read
arXiv:2606.31065v1 Announce Type: new Abstract: Reconstructing physics-based 3D assets -- geometry, materials, and illumination -- from multi-view images is a core problem in computer graphics and vision, and a prerequisite for realistic relighting and editing. Physics-based inverse rendering offers an accurate image-formation model, but is severely underconstrained: without strong priors, illumination is baked into materials, and reconstructions generalize poorly to novel views and lighting. Data-driven diffusion models, in contrast, predict visually plausible materials, yet their predictions
