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Diffusion-Based Material Regularization for Physics-Based Inverse Rendering

arXiv cs.CV1mo4 min read

arXiv:2606.31065v1 Announce Type: new Abstract: Reconstructing physics-based 3D assets -- geometry, materials, and illumination -- from multi-view images is a core problem in computer graphics and vision, and a prerequisite for realistic relighting and editing. Physics-based inverse rendering offers an accurate image-formation model, but is severely underconstrained: without strong priors, illumination is baked into materials, and reconstructions generalize poorly to novel views and lighting. Data-driven diffusion models, in contrast, predict visually plausible materials, yet their predictions

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